Sunday, July 29, 2012

Temptations of a Gearhead

Enthusiasm can be a powerful influencer. When you have that kind of passion for something, you will go above and beyond to satisfy the feeling. It can come in the form of following a band across the country in order to be at every concert, spending hours online "reaseaching" every possible aspect of your favorite celebrity, or even spending extra money for a special or rare edition of a product.

Today, my common sense went to battle with my enthusiasm for the British television show Top Gear. More specifically, the voice of one of its hosts, Jeremy Clarkson.

Probably not his best side...
While it has moments of being a reliable source of information or news about cars, Top Gear is primarily an entertainment show. The aforementioned Mr. Clarkson does his part to accomplish this through his over-the-top television persona. His antics can bring pure excitement to almost anything, even the review of a potentially boring car like the Ford Fiesta...



So what happens when a Top Gear fan hears about the chance to spice up something boring in his life with some Top Gear-ness? Something such as, say, a TomTom GPS device loaded with Jeremy Clarkson's voice to guide you? 
It's so beautiful...

Well, said fan might find themselves considering spending a larger amount for a GPS simply for Clarkson's voice and a few other features from the show.

Another contributing factor to the desire is the fact that the production of this device is not on-going. BBC realized that the device violated their editorial guidelines due to the fact that presenters cannot endorse specific products. Therefore, after 54,000 units were made and shipped to stores, BBC cut the deal. TomTom is allowed to sell what they have but cannot make any more, and the BBC is donating all of it's proceeds to charity.

Serious business, this.
After looking into the device myself, I took the path of not acquiring it, due to one major, somewhat overlooked trait. Jeremy's voice makes quirky little comments alongside the directions, which on paper sounded as though it would be amazing. However, only so many comments can be recorded, and the ones in use would become old very, very quickly. There is an option to make the navigation silent, but none to disable the added comments so only the turn by turn directions would be heard.

It looks as though I’ll just have to settle listening to Jeremy Clarkson’s antics on the television.

Monday, July 23, 2012

Red Tails Update

The rendered picture of what the AirVenture Red Tails Mustang would look like were updated with pics of what the car does indeed look like.


As you can see, the realized car looks about the same as the original, rendered picture of the car.  It is scheduled to be auction off later this week, so I'll update you to whether or not it beats last's years $400,000 take brought in by the blue angels themed mustang. A full list of mods can be found here, as well as addition pics of the completed car.
 
 
Edit: The car ended up selling for $370,000!

Monday, July 9, 2012

Don't Leave Me!

The debate about the merits of leasing has gone on for years.

On the positive side, we have the ability to afford a car that would be out of reach to purchase for some, as well as the ability to change up your car often, if that's your cup of tea.

Cup of tea?
Those against it cite the fact that you are dumping money into a product that is never yours. There are many restrictions and stipulations that go along with leasing a car, such as a limit on mileage or the inability to perform any customization on the vehicle.

Though leasing could be used as an intervention for some...
Whichever side of the board you fall on, the car companies don't just offer leasing for kicks. It is an important part of their market, and in some cases, it is a vital aspect. Auto News (normally subscription required) reported that for prestige brands, such as Mercedes and BMW, leasing accounts for over 75% of total volume. Granted, the percentage for mass-market brands is much less, with an industry average of only 24%.

The marketing and planning departments of automotive companies also benefit from leasing. Seeing as how 90 to 95 percent of those who lease procede through the entire term, the ability to predict the need for new vehicles by both timeline and geographic location becomes easier.

However, some of these companies, especially the prestige brands, getting leasing back up could be a struggle. BMW predicts about 85,000 lease contracts being fulfilled this year, which is down from 150,000 two years ago, which was already on a downward trend due to the economy.

The question that the companies are trying to answer is if the trend is truly due to the economy exclusively, or if brand loyalty is a dying idea. At this point in time, the industry averages a 63% for those customers finishing up a lease and then returning to the same company again, so at the moment it seems the answer is no. However, only watching how the market behaves over the next few years will reveal the true answer to that question.

Wednesday, July 4, 2012

Trackmania: Under The Radar Excellence



Today is an interesting time for racing games. With titles like Forza and Gran Turismo, we find a surge of realism through simulation-style gameplay and physics. Some, like the famous Need For Speed series, keep mostly realistic but focus more on arcade-style physics in an attempt to make it easier to play. Others, such as the Burnout Series, keep some realism but add an air of insanity through what the focus of the game becomes. Even further along, at the other end of the spectrum we would find the likes of Mario Kart, games completely setting aside realism of almost any kind except for the driven cars still having four wheels (sometimes).

All of these titles and more have something in common: they are very popular in the United States. However, there is one aspect that most racing games have that is not quite as popular. There is a part to every racing game which is utilized, and usually enjoyed, but is almost never the focus. The part to which I am referring is the time trial.

I'm not saying that no one in the United States enjoys a good race against the clock, but what I am saying is they enjoy it now and then. If you can play online, you don't want to do a time trial. Even playing alone, if you can race against some AI controlled cars, you usually do that instead of the time trial. It can be fun, but is it the point of the game? Usually not.

Enter a game which is and has been massively popular in Europe for many years now. Trackmania. A game that revolves around the time trial. Because of this, it has skated mostly under the radar in our country because it's not most people's cup of tea. However, I find this very sad, if I am honest, for if utilized correctly, it is one of the most competitive and comprehensive racing titles you will ever find.

Half-completed loops pointed at finish lines standing above ground level. Yes.

The game thrives on user-creativity. It is based upon a building block track-constructing system where the player can create their own tracks and then not only race on them, but upload them to servers to either share or invite others to play with them. The great thing about this game is that it is almost the same experience playing online as it is playing alone. I wouldn't call online better, it's simply another enhancement.
The reason for this is the way multiplayer works. Yes, you can have more traditional styled races, but it often doesn't work that way.

Players in a game can have a set time limit for the duration of a given track, and will then have as many chances as they want within that time limit to set a winning time. If you have a course that takes only 45 seconds to complete and you have 3 minutes to do it, it can become a king of the hill style game. If the course takes several minutes to complete and you only have half to a whole minute allotted above that time, the stress of being more careful and completing with fewer resets takes over.

Why do I use the term "careful," you ask? I could describe the insanity that can come from the minds of the brilliant track creators that are out there, but I think a couple of pictures sum it up better:

Looks easy enough...

Holy complicated track, Batman!

If any of you decide to go get this game after reading this and want to try this second track, here's a link for you to download it. Sadly enough I couldn't find a link for the first. The point either way is that the tools are available for you in this game to create some amazing things. The second track's fastest completed time is almost 16 minutes. That is a time by masters of this game. There are other tracks which are far shorter but nearly impossible to complete without a reset. I played a track which had a ramp leading to a hovering finish line across the map. To hit the finish, you had to leave the ramp at an exact speed at an exact angle. Figuring those parameters out can take some practice. When you finally get it though, it's so satisfying.

Trackmania is not a new game, first released in May of 2004 (in the US). The original divided into three different environments: Rally, Desert, and Snow, each with their own set of gameplay physics.




The rally environment had a mix of dirt and tarmac for terrain. Handling was about what you would expect for a rally environent: handling was loose, grip was lower in the dirt and a bit better on the tarmac. The speed of the cars was relatively lower compared to other environments. The rally cars were nimble and quick off the line from a standstill though.                                   


The desert setting is full of darting turns on narrow roads in the desert, with a car similar in speed to the rally and snow cars. The desert car, however, can find itself up on two wheels if you turn to hard. The suspension is incredibly loose.                               

The snow cars feel like go-karts on dry surfaces, griping to the road and turning on a dime. Going through a corner feels like threading a needle. Once you hit a section of the "snow" surface though, that all changed. What you experienced over that terrain was lack of almost any grip at all. This made for some interesting strategy on how to approach these sections.
A year later, in May of 2005, Nadeo and Ubisoft released Trackmania Sunrise, which brought updated graphics and features, as well as 3 additional environments: Island, Bay, and Coast. One of the significant features added was the ability to have tracks run at sunrise, mid-day, sunset, or at night.


The Island environment features supercars on wide open, mostly straight circuits. The cars have great grip in a straight line but tend to drift around the corners, a task which can be tricky to master. The speed is most realized in the Island setting.


Coast cars are fairly low speed but feature very low grip to match, therefore turning Coast into the drifting environment. The roads are very narrow, though, similar to the B and C roads you would find in Great Britain, making successful drifting require a very light touch and sight ahead of, not just at the corners.

The Bay world is also high speed, though a bit lower than Island. Bay cars grip under regular turns almost as well as the old Snow cars, though not quite. When first switching to Bay from other modes, one will find themselves oversteering in the corners much of the time and ending up on the inside wall of the corner more often than not. Bay cars also stay airborn somewhat longer than the other two variants of Sunrise.


In early 2006, Trackmania Nations was released. Unlike any of the games before, Nations was a Freeware game. It only had one environment, Stadium, but that was more than enough. The stadium environment featured cars resembling futuristic F1-style cars, matching the racing emphasis in Nations. The online community exploded at the dawn of Nations, and the competitive nature of the game took off right with it. Stadium cars were the easiest to pick up and play, and the environment that Stadium was build around was very conducive to the multiplayer experience. The airborne aspect of the game held a big part in this world. Tracks were designed to feature aspects of an F1 race mixed with the lunacy of a platform racer. Combine it with the fact that it was free to own, and Nations became a classic.

In 2007 Trackmania United was offered, which combined all seven of the previous game variants, with a few upgrades. Late in the same year, the "Forever" update was released, adding more tracks, options, and features to both United and the freeware Nations. The update mostly updated graphics and network capabilities.

Additionally, any tracks that were created by users could be uploaded to the TM Exchange to share, as well as started on a server and raced by anyone interested. The more artistically savvy took the game even further by creating skins for the car, such as found here in the Trackmania Carpark, as well as other places throughout the web. For no charge, you could change any of the cars into anything from a floating pyramid to a Toyota Supra. The better skins even came with engine sounds to match the skin rather than just use the stock car's sounds.

The game did become popular enough for Nintendo to pick up some rights and make versions for both the Wii and 3DS, but the primary gameplay has and probably always will be on the PC.



In August of last year, Trackmania 2 came out, the first variant being "Canyon," as seen above, with announcements of a soon upcoming "Valley." The graphics are far updated (though still not in line with Forza or the like), the track builder was streamlined, and the cars are a little more straight-arcade like to drive. Everything that makes Trackmania what it is remains, though. The online support is there, the format is the same, and the airtime is long.

Trackmania is not a simulator. It is not a straight arcade game. It is an experience unlike most other racing games you will find. Is it the best game ever made? I would have to say no. Is it worth picking up if you have never played it, even though it is an older game now? Absolutely. This one will remain in my collection for years to come.

Tuesday, July 3, 2012

The Most Confusing Sight Ever


The McLaren MP4-12c is an excellent car. Every review I’ve ever read has praised its tight handling, supercar-worthy acceleration, and surprisingly enough for a supercar, its high level of comfort. However, there has been a bit more debate about the merits of the car’s styling.

The problem in question is over the question of if the car is beautiful, or simply a very handsome ride. Jeremy Clarkson of Top Gear once said that the car felt like it was shaped by science, with no art, making it lack a soul.

However, McLaren has now come to the debate to slap a load of confusion over the whole slog. What they have brought are pictures of the MP4-12c Spider. It is a gorgeous thing, but then you realize that they took a car built entirely for performance and did one of the most contradictory things to it: They took its roof off.

Granted, the performance was barely affected, still able to hit its top speed of 204 mph (a massive 3 less than the coupe) with the top down. The car only weighs 88 pounds more than the coupe, as well, bringing it to just under 3300 pounds while keeping its 616 hp twin turbocharged V8.

What does all this mean? Simply put, McLaren took a handsome, crown-piece of engineering and took it to the next level: They made it beautiful, but kept the science. They made it an even more amazing car.

New Miata True Miata?


The Mazda Miata holds an almost obligatory slot in the perfect ten car garage of a would-be gearhead. The reason for this? The car fits the formula of a driver’s car perfectly: Engine up front, stick shift in the middle, and the power goes to the rear wheels. Both nimble and fairly inexpensive, the Miata has always made up for its lack of power through the way it makes you feel in the bends, not to mention that you can actually afford one with ease.

When pictures of what the 2014 Miata will probably look like hit the internet, some devoted lovers began to panic. Would the new, more aggressive styling mean that there would be a large increase in power (and price) to match? Would the inexpensive corner-cruiser of old now be in line with the somewhat bloated heavy hitters of the new?

Well fear not, there will be no need to spend hours trying to find a worthy replacement for that spot in your perfect garage. The Miata will actually be lightened to about 2200 pounds, all the while keeping it’s close to 170 horsepower output. The new engine will be smaller (1.3L) and turbocharged though, but I think we will soon get used to that change.

Soon, we may find ourselves waking up to a Miata that is far different than the car it originally was. For now however, the “Gearhead Godfather” is still the same old, though updated, car we always have and always will love.

Sunday, July 1, 2012

The Price of Being Special


A little under a year ago, a Ford Mustang sold at auction for $400,000 at the EAA Airventure festival in Oshkosh, Wisconsin. The car was not a perfectly preserved classic, but rather a brand new car. Granted, it was not your standard mustang; it was custom in both looks and performance. The car was themed after the famous Blue Angels, and the interior themed after the flight suits of the pilots. It is a beautiful car, to be sure, but a question that came to mind when I read the story that asked if that was too much. Nearly half a million dollars for a Mustang?
 
The car in question in front of the jets that inspired it
 
2013 GT500



To put it in perspective, a brand new Mustang GT500 won't even cost you a quarter of that price. That car is also essentially the benchmark for value on high performance on the road today.







Aston Martin DBS



Ferrari 458 Italia


Is the weight of that $400,000 auction tag still not clear in your mind? Think about this. You could buy one of the aforementioned GT500's and still potentially buy a supercar on top of it. We're not talking about simply high performance cars or even "cheap" supercars.

Take a look at a list of cars that cost between two and four-hundred thousand dollars and you'll realize that there are a lot of famous cars that you could afford, such as the classy yet performing DBS. You could even afford what is fairly commonly agreed to be the bar-setter for supercars right now, the 458 Italia.  







So now I'll ask you the question that popped into my mind. Is $400k too much for a Mustang?

My answer is that it should be, but surprisingly enough, it's not.

The auction supports the EAA Young Eagles, a program allowing youth ages 8 to 17 to participate in a personalized flight and basic aviation education that they might be otherwise unable to experience. Follow the link to learn more or sign up.

Second, the car has meaning to it. Yes you could buy more for the same amount of money, or put the money to other use, but it is not just a car, it is a collector's item. It is special. Look at any popular item that is or has been available for purchase. There is always a "special" version that someone will pay more for. Add in the fact that a good chunk of the money goes to a good cause, and you have even more justification for the concept. Will there still be those that disagree about the value of a given item? Absolutely. But that's where taste comes in.

So now, a year later, the next special edition from EAA AirVenture and Ford has been announced. It will be the Red Tails Mustang, a tribute to the noble Tuskegee Airmen, World War II's first all-African-American aviation division.



In the above rendering, you can see the styling that has taken inspiration from the P-52 Mustang fighters that the Airmen flew. Features include Recaro racing seats with "Red Tails" logos, both side and rear exhausts, custom wheels from Forgiato, as well as many other features. The 5.0L V8 under the hood is supercharged by a 2.3L Whipple from Ford Racing, and supported by Ford's performance handling pack.

Would a new GT500 be a better value for performance than the $300k to $500k that this car will potentially fetch? Definitely. However, the Red Tails Mustang is not about value for performance. It is about supporting a good cause, and it is about value for meaning. Whoever bids on this car when it goes on auction after the AirVenture festival at the end of July will be bidding on it for what it says, not what it does. As said before, it is a collector's item. It is a tribute to a group of brave individuals. And for whoever gets highest bid, it will be a story for years to come.